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Thread: The Fluffal / Edge Imp / Frightfur Thread

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    Global Moderator Joenen's Avatar
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    The Fluffal / Edge Imp / Frightfur Thread

    Whether you’ve followed the show or read your real-life cards, many a duelist will have heard of these themes. The Fluffals are a theme of stuffed animal Fairy-type monsters. When fused with the Edge Imps however, they become fiendish Frightfurs.

    The Fluffals

    Fluffal Dog
    EARTH / LV 4 / Fairy-Type / Effect
    1700 ATK / 1000 DEF
    When this card is Normal or Special Summoned from the hand: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand, except "Fluffal Dog". You can only use this effect of "Fluffal Dog" once per turn.

    Fluffal Owl
    EARTH / LV 2 / Fairy-Type / Effect
    1000 ATK / 1000 DEF
    When this card is Normal or Special Summoned from the hand: You can add 1 "Polymerization" from your Deck to your hand. You can pay 500 LP; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only use 1 "Fluffal Owl" effect per turn, and only once that turn.
    Fluffal Dog and Fluffal Owl are great themed searchers, grabbing the cards you need to Fusion Summon. Fluffal Rabbit and Fluffal Cat return the resources you spent on the Fusion Summon. Unfortunately they can fight over the normal summon at times, but due to several tech options at our disposal on top of Dog's ability to get you to Owl in the first place, Dog usually takes over as our priority Normal Summon. Owl is a solid 2-of, and that's where i recommend you start before adding or subtractnig copies of it.

    Fluffal Sheep
    EARTH / LV 2 / Fairy-Type / Effect
    400 ATK / 800 DEF
    If you control a "Fluffal" monster, except "Fluffal Sheep", you can Special Summon this card (from your hand). You can return 1 other "Fluffal" monster you control to the hand; Special Summon 1 "Edge Imp" monster from your hand or Graveyard. You can only use this effect of "Fluffal Sheep" once per turn.
    Sheep is another great, economical support card. Not only can you get an Edge Imp back from the grave, but you also retrun an owl or Dog back to your hand to re-use again later. There are times where 3 might clog however, but 2 is a solid start.
    Fluffal Rabbit
    EARTH / LV 1 / Fairy-Type / Effect
    300 ATK / 1200 DEF
    If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Edge Imp Sabres" or 1 "Fluffal" monster in your Graveyard, except "Fluffal Rabbit"; add it to your hand. You can only use this effect of "Fluffal Rabbit" once per turn.

    Fluffal Cat
    EARTH / LV 1 / Fairy-Type / Effect
    700 ATK / 300 DEF
    If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use this effect of "Fluffal Cat" once per turn.
    The next pair of Fluffals focus on recovering your Fusian Materials. Rabbit is often considered more useful than Cat since the monsters you can grab back are more versatile, but there is merit to Cat too since you’ve only 3 Polymerization in the deck to work with. Feel free to exercise your own discretion on the matter, but I recommend starting with 1 copy of each to test for yourself. Alternatively I’d use 2 Rabbit.

    Fluffal Leo
    EARTH / LV 4 / Fairy-Type / Effect
    1600 ATK / 1200 DEF
    When this card declares an attack: It gains 500 ATK until the end of the Battle Phase.

    Fluffal Mouse
    EARTH / LV 1 / Fairy-Type / Effect
    100 ATK / 100 DEF
    During your Main Phase: You can Special Summon up to 2 copies of "Fluffal Mouse" from your Deck. This effect can only be used once while this card is face-up on the field. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Frightfur" monsters.
    Fluffal Mouse is designed to put as many Fluffals into play as possible as quickly as possible. Several of our Fusions can take any number of Fluffal monsters as material, so on the face this seems useful. However as of DOCS, it's not really necessary and takes up space that can be used for coverage options. Drawing multiples of mouse isn't fun, and even though several of our Imps stack them ultiples, it's easier to just eliminate the potential inconsistencies.

    Fluffal Leo exists, but he doesn't contribute to the theme very well. He'd do better off in a Battle Pack.
    Toy Vendor
    Continuous spell
    Once per turn: You can discard 1 card; draw 1 card and reveal it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand.

    Fluffal Bear
    EARTH / LV 3 / Fairy-Type / Effect
    1200 ATK / 800 DEF
    You can send this card from your hand to the Graveyard; Set 1 "Toy Vendor" directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use 1 "Fluffal Bear" effect per turn, and only once that turn.

    Fluffal Wings
    LIGHT / LV 1 / Fairy-Type / Effect
    100 ATK / 100 DEF
    If this card is in your Graveyard and you control "Toy Vendor": You can banish this card from your Graveyard, then target 1 "Fluffal" monster in your Graveyard; banish it, and if you do, draw 1 card, then you send 1 "Toy Vendor" you control to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Fluffal Wings" once per turn.
    While it initially began as more of a gimmick than a proper game plan, Toy Vendor has become an integral component of the deck. Toy Vendor lets you summon Dog and Owl in the same turn, speeding up your plays while also searching for more fusiion material whenever and however it goes to the graveyard. Before the wave of support from DOCS, it was better to discard it as a cost for another copy of Toy Vendor, a “discard trap” like Phoenix Wing Wind Blast, or with Summoner Monk and the (now banned) Lavalval Chain. However, thanks to recent support, it’s now much easier to take advantage of.

    Fluffal Bear is the first support card for Vendor, and lets your Dog reach Vendor at a +1. You'll likely never use the polymerization retrieval effect, but thats' just fine. Bear is also ideal fodder for the effect of Fluffal Wings. Fluffal Wings works so many wonders for this deck that I can’t help but call it Wonder Wings. It’s first effect makes up for when Toy Vendor initially discards it, but it’s second effect lets you destroy your own Toy Vendor to draw, triggering the Vendor for a search! Even in the worst case scenario, you net a +1 in card advantage, and in the best case scenario of hitting a Dog or Owl, you net a +3 in advantage. It plays perfectly with Bear as well since Bear fills both requirements for Wings’ effect to work. The combos are really easy to work with, since you only need to see a Dog with either Wings or Bear. Thanks to Wings, Fluffal Bear and Toy Vendor have a new lease on life in this deck, and the deck as a whole is all the better for it.

    Since there will be times where Toy Vendor is graved outside of Wings’ effect, such as with the new Twin Twister from BOSH, so it doesn’t make sense to run the full playset of Fluffal Wings. 2 seems to be the perfect number.

    The Edge Imps

    When Konami initially released the first wave of support for the theme, it seems like they did not expect other Edge Imps to appear in the animated series, but now we have 5. The Edge Imps essentially exist to be fused away with before anything else.

    Edge Imp Sabres
    DARK / LV 3 / Fiend-Type / Effect
    1200 ATK / 800 DEF
    If this card is in your Graveyard: You can place 1 card from your hand on the top of the Deck; Special Summon this card in Defense Position. You can only use this effect of "Edge Imp Sabres" once per turn.

    Edge Imp Chain
    DARK / LV 4 / Fiend-Type / Effect
    1200 ATK / 1800 DEF
    When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.

    Edge Imp Tomahawk
    DARK / LV 4 / Fiend-Type / Effect
    1800 ATK / 800 DEF
    You can send 1 "Edge Imp" monster from your hand to the Graveyard; inflict 800 damage to your opponent. You can send 1 "Edge Imp" monster from your Deck to the Graveyard, except "Edge Imp Tomahawk"; this card's name becomes the sent monster's name, until the End Phase. You can only use each effect of "Edge Imp Tomahawk" once per turn.

    Edge Imp Saw
    DARK / LV 3 / Fined-Type / Effect
    500 ATK / 1000 DEF
    When this card is Normal Summoned: You can send 1 "Fluffal" monster from your hand to the Graveyard; draw 2 cards, then place 1 card from your hand on either the top or bottom of your Deck. You can only use this effect of "Edge Imp Saw" once per turn.

    Edge imp Frightfuloid
    DARK / LV 4 / Fiend-Type / Effect
    1300 ATK / 1300 DEF
    (This card is always treated as a "Frightfur" card.)
    You can target 1 "Frightfur" Fusion Monster you control or in your Graveyard; this card's ATK and DEF each become equal to the original ATK and DEF of that monster, until the end of this turn. You can only use this effect of "Edge Imp Frightfuloid" once per turn.
    Edge Imp Sabres and Edge Imp Chain however are really the only Edge Imps that are consistently worth their places in the deck. Edge Imp Tomahawk is a Normal Summon we’d rather spend on Dog or Owl. We have other tech options that grab our imps without taking up the Normal Summon. Edge Imp Saw has a similar problem, granted it has slightly improved now that the deck has focused even more on Toy Vendor. Edge Imp Frightfuloid is….simply unnecessary.

    Edge Imp Sabres is most important for the specific fusions it’s required as material for. It’s the most searchable Imp (at the time of writing, it’s the only Imp you can search for in-theme). It has a nice effect to revive itself while also stacking a Fluffal for Vendor to combo off of. 3 copies can clog, so 2 is recommended. Edge Imp Chain on the other hand, is well worth a playset. It’s effect to grab another copy of itself is nice for what it is, but when we fuse it away, we get a Frightfur Spell or Trap. Which brings us to our primary methods of fusion summoning.

    The Fusion Spells
    Polymerization
    Normal Spell
    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.

    Frightfur Fusion
    Normal Spell
    Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard. You can only activate 1 "Frightfur Fusion" per turn.

    Frightfur Fusion
    Continuous Spell
    You can banish 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Graveyard, except "Diffusion Wave-Motion"; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is sent to the Graveyard: You can target 1 of your banished "Frightfur Fusion"; add it to your hand. You can only use each effect of "Frightfur Factory" once per turn.
    One of the charms of a Fluffal deck is that they actually use the original fusion spell, Polymerization. Frightfur Factory and Frightfur Fusion are themed fusion methods, but they don’t steal the thunder from the original fusion spell at all. Frightfur Fusion is a strong mid-to-late-game card, but it can only be used once a turn. Even if it could be used more than that, there may be no materials left to banish after the first one. There’s also the issue of it not being live early game, which all adds up to running the risk of clogging with multiple copies in the opening turns. So again, it seems like 2 is a solid number. Thanks to Frightfur Factory’s effect, it’s possible to use Frightfur Fusion 3 (or more!) times a duel as well. Factory is not as easy to use as Polymerization or Frightfur Fusion, but it’s a Polymerization that can be searched with Edge Imp Chain. Thanks to how it interacts with a certain Frightfur monster, you can get a shot at 2 Fusion Summons a turn with one Factory.

    Themed Spell / Trap support
    Suture Rebirth
    Normal Spell
    Target 1 "Fluffal" or "Frightfur" monster in your Graveyard; Special Summon it, but its effects are negated. You can only activate 1 "Suture Rebirth" per turn.

    Fluffal Crane
    Normal Trap
    When a face-up "Fluffal" monster(s) you control is destroyed by your opponent's attack or card effect and sent to your Graveyard: Target 1 of those destroyed monsters; add it to your hand, and if you do, draw 1 card.

    Designer Frightfur
    Normal Trap
    Target 1 "Edge Imp" or "Fluffal" monster in your Graveyard; Special Summon it, and if you do, it can be treated as a "Frightfur" monster for a Fusion Summon.

    Frightfur March
    Counter Trap
    When an opponent's Spell/Trap Card, or monster effect, is activated that targets a "Frightfur" monster(s) you control: Negate the activation, and if you do, destroy that card, then you can send 1 of the targeted "Frightfur" monsters to the Graveyard, and if you do, Special Summon 1 Level 8 or higher "Frightfur" Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) During your next End Phase, banish the monster Special Summoned by this effect.
    The theme has plenty of themed recursion cards, however, I’d recommend using more Fluffal Rabbit before any of these. Designer Frightfur has the niche of granting a Fluffal the name of Frightfur (for fusion material reasons of course) but generally if you’re concerned with not having enough monsters, simply run more monsters. The deck has to prioritize Fusion Summons, with as few delays in the process as possible, and these cards do not speed up that process.

    Frightfur March is new support from DOCS. The card gets stronger later game, when you can revive a Frightfur with its effect, but regardless of that, it’s searchable targeting protection, that pairs particularly well with the Frightfurs who are resistant to destruction. Merits 1 copy perhaps, but there's quicker forms of backrow control as well.

    The Frightfurs
    This finally brings us to our furry frights, the corrupted and mutilated forms Fluffals take when possessed by an Edge Imp.

    Frightfur Bear
    DARK / LV 6 / Fiend-Type / Fusion / Effect
    2200 ATK / 1800 DEF
    "Edge Imp Sabres" + "Fluffal Bear"
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip that monster to this card as an Equip Spell Card with this effect.
    ●The equipped monster gains 1000 ATK.
    Frightfur Bear is the first fright we were introduced to. It’s by far the weakest of the Frightfurs, but it allows you to search a Fluffal Bear with Fusion Conscription and the like, which is relevant if you really need that extra Fluffal for material, or just really need access to Toy Vendor. It can also keep monsters out of the opponents' graveyard, though it unfortunately won't prevent any trigger effects. Well, to its credit, it can become the strongest Fright in termsof ATK after it slays something in battle and equips it. You'll never need more than 1.
    Frightfur Wolf
    DARK / LV 6 / Fiend-Type / Fusion / Effect
    2000 ATK / 1500 DEF
    "Edge Imp Sabres" + 1 or more "Fluffal" monsters
    Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. This card can attack a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.

    Frightfur Tiger
    DARK / LV 6 / Fiend-type / Fusion / Effect
    1900 ATK / 1200 DEF
    "Edge Imp Sabres" + 1 or more "Fluffal" monsters
    When this card is Fusion Summoned: You can target cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. All "Frightfur" monsters you control gain 300 ATK for each "Fluffal" monster and "Frightfur" monster you control. You can only control 1 "Frightfur Tiger".
    The two Frightfurs leading the charge against your opponent will be Frightfur Tiger and Frightfur Wolf. Before DOCS, these were the only frights to take any number of Fluffals as materials to summon them. The more Fluffals they’re fed, the more frightful they become. Frightfur Wolf is clearly designed as an OTK tool. Wolf however wants a clear field to get direct attacks on the opponent’s life, and for that we turn to Frightfur Tiger. Regardless of whether you can bring out Wolf, Tiger is your main Frightfur of choice, as it’s able to destroy multiple threats indiscriminately for each Fluffal you’ve fed it. Another notable trait of Tiger is how it can destroy cards you control as well, such as Factory and Vendor! One of my favorite combos is banishing a Frightfur Fusion with Factory, to summon Tiger. Destroy everything on the field, including Factory, then use Factory to get back Frightfur Fusion. Frightfur Fusion banishes the Fluffals and Sabres used to summon Tiger, and multi-attack for game!

    A last note on Wolf however is that it doesn't take fusion substitutes, but more on those later.
    Frightfur Sheep
    DARK / LV 5 / Fiend-Type / Fusion / Effect
    2000 ATK / 2000 DEF
    "Edge Imp Chain" + 1 "Fluffal" monster
    If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon this card, and if you do, it gains 800 ATK. You can only use this effect of "Frightfur Sheep" once per turn.

    Frightfur Leo
    DARK / LV 6 / Fiend-Type / Fusion / Effect
    2400 ATK / 2000 DEF
    "Edge Imp Saw" + 1 "Fluffal" monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. You can target 1 face-up monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. You can only use this effect of "Frightfur Leo" once per turn. This card cannot attack your opponent directly during the turn you activate this effect.
    The next two Frightfurs are what you make do with when you can’t make Tiger or go for the win with Wolf. Frightfur Sheep holds the fort very well. Destroying it will cause it to revive with 800 more ATK. Combined with its Armades-like ability, Sheep is a terrifying beater in its own right. Edge Imp Chain can search Frightfur March, so even if the opponent tries to target it for removal, you can protect your Sheep and call out a fallen fright. Sheep is also Level 5 for Instant Fusion, which is quite relevant when making more powerful Frightfur Fusions. Frightfur Leo is a themed Volcasaurus, which is always great to have if you can make it, but generally due to the lack of usefulness of its Edge Imp material, you won’t be using it nearly as much as the other three.
    Frightfur Chimera
    DARK / LV8 / Fiend-Type / Fusion / Effect
    2800 ATK / 2000 DEF
    3 "Frightfur" monsters
    Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but its ATK is halved. You can only use this effect of "Frightfur Chimera" once per turn. This card gains 300 ATK for each monster you control that is owned by your opponent.

    Frightfur Sabre-Tooth
    DARK / LV 8 / Fiend-Type / Fusion / Effect
    2400 ATK / 2000 DEF
    1 "Frightfur" Fusion Monster + 1 or more "Fluffal" and/or "Edge Imp" monsters
    When this card is Fusion Summoned: You can target 1 "Frightfur" monster in your Graveyard; Special Summon it. All "Frightfur" monsters you control gain 400 ATK. If this card was Fusion Summoned using 3 or more Fusion Materials, it cannot be destroyed by battle or card effects.
    Finally its time for our ultimate fusion bosses. Frightfur Chimera is the first boss of the theme. Chimera steals whatever it slays in battle, and there’s no stopping its attacks once they start. Its effects are powerful, but it is quite difficult to summon at the moment. Chimera is the reason we have things like Edge Imp Frightfuloid and Designer Frightfur, so there’s those cards if you really want to put in the effort. However there’s now an easier alternative that’s arrived in DOCS.

    Frightfur Sabre Tiger is the theme’s second boss, and is easier to summon than Chimera, since only 1 Frightfur is required to summon it. So long as you have 3 materials invested, the monster is indestructible. It’s also terrifying on the offensive too. Not only does it boost all Frightfurs by 400 ATK, you can revive the original Frightfur Tiger for another boost to your frightfurs, giving them a total of at least 1000 more ATK between these two!. Whether you’re on offense or defense, Sabre Tiger is a terrifying boss. Instant Fusion is great help in making him easily, and you get a Sheep to go with it for extra offensive power.

    Sample Decklist

    21 Monsters
    3x Fluffal Dog
    2x Fluffal Owl
    2x Fluffal Sheep
    2x Fluffal Wings
    2x Fluffal Bear
    1x Fluffal Rabbit
    1x Fluffal Cat
    3x Edge Imp Chain
    2x Edge Imp Sabres
    3x King of the Swamp

    18 Spells

    3x Polymerization
    2x Frightfur Fusion
    1x Frightfur Factory
    3x Toy Vendor
    3x Twin Twister
    1x Raigeki
    1x Book of Moon
    1x Instant Fusion
    3x Fusion Conscription

    1 Trap
    1x Frightfur March

    Extra Deck (15)
    3x Frightfur Tiger
    2x Frightfur Wolf
    3x Frightfur Sheep
    1x Frightfur Leo
    1x Frightfur Bear
    1x Frightfur Chimera
    1x Frightfur Sabre Tiger
    1x Elder Entity Norden
    1x Castel, the Avian Skyblaster
    1x Sky Cavalry Centaureia

    Building a Fluffal deck can be tricky because you can’t afford to draw a hand of too many Fluffals and no Edge Imps and vice versa. We’ll have to focus on the best of the best here because every Normal Summon counts. King of the Swamp is an incredibly ideal card for this deck that I find it hard not to run 3 of. Say you have Dog + King. Dog grabs you your Sabres, and King grabs you Polymerization. If you open Owl + King, Owl gets you your Polymerization, and King acts as any Edge Imp for whatever Frightfur is appropriate at the time! King helps you make the most of your normal summons and helps you get to Polymerization. It also works great with Frightfur Fusion, since you can keep Edge Imps in your graveyard to make use of later (with Sheep or another Frightfur Fusion). Dog and Owl often compete for the normal summon, but King of the Swamp can alleviate that quite a bit. He does some of Owl’s job, so Owl is probably best used at 2 copies, but play around with the numbers yourself to find what you think is most comfortable for your build. Lastly, King of the Swamp allows me to not have to run Edge Imp Saw to have access to Frightfur Leo, and I’ll happily take advantage of that. Note however that Frightfur Wolf does not allow you to use fusion material substitutes. However all other Frightfurs lack that restrictive text.

    Speaking of substitutes, Fusion Substitute is an interesting card, since it allows you to conserve extra deck space. There’s no need to worry about “running out” of a Frightfur, and Fluffal Sheep makes it easier to use. However, not being able to use the hand is quite relevant. Use it if you like but I wouldn’t recommend more than one.

    A tech i actually do use is Fusion Conscription. I chose it over Fusion Reserve because it is faster. It can search any Edge Imp, and use it as fusion material right there to go for an aggressive push. It can even grab from the graveyard for late-game fusion plays too. However if you aren’t Fusion Summoning on that turn, Fusion Reserve would be the better choice, since you’re also getting a graved Polymerization back too. It’s worthy of note however that Fusion Conscription is a “Fusion” Spell that you can banish for Frightfur Factory’s effect, while Fusion Reserve is not. Feel free to exercise your own discretion on which card suits your playstyle, and which playstyle suits whatever the meta is at a given time and place.

    Another Fusion spell I use is Instant Fusion. Instant Fusion gives access to Elder Entity Norden (for Rank 4 plays) but also helps make Frightfur Sabre Tiger easier to summon. Simply bring out Frightfur Sheep, use Polymerization, summon Sabre Tiger, and revive the Sheep! Sheep is now free of Instant Fusion’s restrictions, gains 400 more attack, both monsters are resistant to destruction, and then you still have any benefits your fused Edge Imps and Fluffals might give you once you fuse them away.

    Another tech option you can use is Dark Fusion. While the card lacks synergy in that it cannot be searched or recurred in this build, you can make a Frightfur who cannot be targeted by card effects for the turn. You may still fall into a Bottomleess Trap Hole, or a Mirror Force, but you’re safe from Breakthrough Skill, Effect Veiler, Fiendish Chain, and the like. Basically it’s ideal for Frightfur Tiger plays. I suppose in theory there’s a build out there where you can use Dark Fusion instead of Polymerization. Cutting out the Polymerization support can free up space for Fluffal Mouse too. I haven’t explored that possibility too deeply because a fusion deck that actually uses Polymerization is a huge appeal for this deck, but Dark Fusion is certainly a card to keep in mind.

    Galaxy Cyclone and Phoenix Wing Wind Blast are among some ideal ways to control the opponent’s plays while also having synergy with Toy Vendor, and also Edge Imp Chain. I dedicate a lot of space to backrows itself. However Twin Twister from BOSH becomes an ideal way to clear backrows while triggering Toy Vendor.

    In regards to the Extra Deck, you will want to focus on Tiger, Wolf, Sheep, and Sabre-Tooth. Just be on the lookout for those instances where your other Frightfurs may be useful. Xyz Summoning is usually going to happen with Fluffal Sheep + Fluffal Owl, but you may have the rare opportunity to access Rank 3 or 4, or even 5 and 6 between 2 Frightfurs. Use your own discretion in this area, though if you want to use Norden, you’re space is pretty much filled. I like making my articles focus more on the pure, themed aspect of a deck. If I’m too purist for you, feel free to drop Frightfur Bear / Chimera in favor of more Extra Deck space. Since I believe it is likely that either Norden or Instant Fusion will be restricted in the TCG, I’m using only one of each here. Because Instant Fusion eats into the number of Sheep you can Fusion Summon, I use 3 Frightfur Sheep. Otherwise, you can make room for more Xyz. Granted you may have a harder time making them.

    I hope this thread will be useful to you!
    Last edited by Joenen; 8th November 2015 at 04:58 PM.

  2. #2
    Registered User Dread Kaiser's Avatar
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    Didn't you already make an article on these a while back?...actually that looks cut n pasted from it

    was a damn good article
    I don't have a Problem, I have a Hobby.

  3. #3
    Global Moderator Joenen's Avatar
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    Quote Originally Posted by Dread Kaiser View Post
    Didn't you already make an article on these a while back?...actually that looks cut n pasted from it

    was a damn good article
    Yeah, that's why I thought I might as well make a forum post. Mostly copy-pasted, but some edits here and there.

    Will touch it up later too. Thanks for the compliments guys~

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    Registered User ThatGuyWithThetSoBigButt's Avatar
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    If you don't mind me asking, how do you get Monster names and effects in that box? I can't figure it out

    Great article by the way, I remember seeing something similar to it.

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    Registered User Dread Kaiser's Avatar
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    Quote Originally Posted by ThatGuyWithThetSoBigButt View Post
    If you don't mind me asking, how do you get Monster names and effects in that box? I can't figure it out

    Great article by the way, I remember seeing something similar to it.
    Use the Quote button on the toolbar, its the very last one on the right, shaped like a text bubble

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    Registered User SynjoDeonecros's Avatar
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    I don't get why the Clash of Rebellions Advance Pack is coming out so late after Dimensions of Chaos is released. I was hoping to help my boyfriend get a hold of two more Frightfur Tigers from those packs, but we have to wait until next month for that...
    "Is it so important that you win one last argument with him?"
    "No, it is not, but it is true that I will miss the arguments; they were, finally, all that we had."

  7. #7
    Registered User Never die's Avatar
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    Frightfur Fusion
    Normal Spell
    Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard. You can only activate 1 "Frightfur Fusion" per turn.

    Frightfur Fusion
    Continuous Spell
    You can banish 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Graveyard, except "Diffusion Wave-Motion"; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is sent to the Graveyard: You can target 1 of your banished "Frightfur Fusion"; add it to your hand. You can only use each effect of "Frightfur Factory" once per turn.
    Something small but you named frightfur factory 'frightfur fusion.

  8. #8
    Global Moderator Joenen's Avatar
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    Whoops. Will fix that later once I'm home.

  9. #9
    Registered User SynjoDeonecros's Avatar
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    Now that Sora's starting to go toward the side of the angels, do you think we'll be getting any more support for his deck? Maybe a "good" version of the Frightfurs to match his changing attitude toward the people he's hurt?
    "Is it so important that you win one last argument with him?"
    "No, it is not, but it is true that I will miss the arguments; they were, finally, all that we had."

  10. #10
    Registered User Pendulum's Avatar
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    Well, if Sora starts dueling, then yes, since his cards are nothing broken like the latest Dennis' Clowns.
    Though I still hope he uses demonic looking Frightfurs. I like those looks.
    And even knowing he is part of the good side now, he may still have demonic looking monsters. A bit like IV, when fighting Nash. Despite being on the good side, he ranked-up his Gimmick Puppets bringing out even more fiendish looking ones.

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