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Thread: Blue-Eyes Discussion Thread

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    Global Moderator Joenen's Avatar
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    Blue-Eyes Discussion Thread

    Blue-Eyes White Dragon
    LV 8 LIGHT / Dragon-Type
    3000 ATK / 2500 DEF
    This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
    The Blue-Eyes White Dragon is an icon of the Yu-Gi-Oh! Franchise, and the signature monster of Seto Kaiba from the original Yu-Gi-Oh! anime.

    Blue-Eyes remains to this day, the Strongest Normal Monster in the game, which served it well in the early days of the game. Of course, as the game progressed, Blue-Eyes lost competitive viability, barrnig a draw engine in Exodia decks. While it recieved support in a structure deck, finally upgrading into a Synchro monster, it wasn't fully able to become a pure deck of its own.

    Until now that is. Finally, courtesy of the YGO Anniversary, we've new support to bring it all together!

    The White Dragons

    Blue-Eyes is finally becoming a properly supported theme, with various forms of White Dragons leading the charge. The tricky part however is always going to be "how to build a deck around high-leveled monsters without having a clogged hand?".

    Blue-Eyes Alternative White Dragon
    LV 8 LIGHT Dragon Special Summon Monster
    3000 ATK / 2500 DEF
    Cannot be Normal Summoned or Set. Can be Special Summoned (from the hand) by revealing 1 “Blue-Eyes White Dragon” in your hand to your opponent. You can only Special Summon “Blue-Eyes Alternative White Dragon” once per turn this way.
    This card’s name is treated as “Blue-Eyes White Dragon” while on the field on in the Graveyard.
    Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn you activate this effect.
    True to its name, this monster substitutes for the original Blue-Eyes while in play or in the graveyard. This artwork from the movie depicts Blue-Eyes as it apppears in Kaiba's mind. The card is perfect for using as Synchro material with our Level 1 Tuners thanks to its summoning ability. Its effect can help you score a direct attack in with the summoned synchro as well.
    White Spirit Dragon
    LV 8 LIGHT Dragon / Effect
    2500 ATK / 2000 DEF
    This card’s name is always treated as a “Blue-Eyes” card.
    If this card is in your hand or Graveyard, it is treated as a Normal Monster.
    When this card is normal or Special Summoned: you can target 1 Spell or Trap Card the opponent controls; destroy it.
    During either player’s turn, if the opponent controls a monster: you can tribute this card; Special Summon 1 “Blue-Eyes White Dragon” from your hand.
    Strangely, the latest Blue-Eyes "retrain" has weakened stats compared to the original. Literally a ghost of itself. However, that leaves Blue-Eyes with the signature Ace Monster stat distribution, usually reserved for protagonists. The monster is actually quite solid once it hits the field, but there lies the challenge. It doesn't summon itself, so you have to either put it in the graveyard and revive it, or use our new support to drop it out of your hand. Both effects are extremely solid.
    The White Stone of Legend
    LV1 LIGHT Dragon-Type Tuner Effect
    300 ATK / 250 DEF
    When this card is sent to the Graveyard: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.
    The first tuner of the theme. This card along with Cards of Consonance and Trade-In allows Blue-Eyes to act as a turbo draw engine in various OTK-Oriented Builds. It's not that viable to run multiples here since it's already so incredibly easy to get at your Blue-Eyes, but 1 copy doesn't hurt due to the amount of discarding cards we use, and the card itself is search-able.
    Ancient White Stone
    LV1 LIGHT Dragon-Type Tuner Effect
    600 ATK / 500 DEF
    During the End Phase, if this card was sent to the Graveyard during this turn: You can Special Summon 1 “Blue-Eyes” monster from your Deck.
    You can banish this card from your Graveyard, then target 1 “Blue-Eyes” monster in your Graveyard; add that monster to your hand. You can only use the this effect of “Ancient White Stone” once per turn.
    While technically an upgrade of the original stone, Ancient Stone of Legend doesn't necessarily completely outclass the original. Rather it can serve as a compliment to the Trade-in / Cards of Consonance strategy. The card is incredible to say the least. Blue-Eyes has truly never been easier to access.

    Blue-Eyes Toon Dragon
    LV 8 LIGHT / Dragon-Type Toon Effect
    3000 ATK / 2500 DEF
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
    The first retrain of Blue-Eyes came when Pegasus turned Kaiba's fiercest monster, into an arguably more fearsome beast. Toon Dragon Has a Direct Attack Ability,and Special Summons itself instead of the slower Tribute Summon. However it's never been that useful outside of being Trade-In fodder.
    Malefic Blue-Eyes White Dragon
    LV 8 DARK / Dragon-Type Effect
    3000 ATK / 2500 DEF
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Blue-Eyes White Dragon" from your Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
    Malefic Blue-Eyes is Paradox's corrupted version, and has very little synergy with the Blue-Eyes theme, not to mention its own.
    Blue-Eyes Shining Dragon
    LV 8 LIGHT / Dragon-Type Effect
    3000 ATK / 2500 DEF
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Blue-Eyes Ultimate Dragon" you control. This card gains 300 ATK for each Dragon-Type monster in your Graveyard. You can negate the effects of Spells, Traps, and Effect Monsters that target this card.
    An evolution of the Blue-Eyes whose power exceeds the ultimate Dragon, capable of defeating even the God Cards! At least, according to Anime-lore. In a sense, this is true. Excludingthe fact that it's weaker than ultimate dragon if you only have it and 3 Blue-Eyes in your graveyard, it does have enough muscle to strike down a God Card in Battle. Unfortunately, Shining Dragon is the most difficult Blue-Eyes to Summon. Like his Dark Magician-related counterpart from the same movie, both would've been better off tributing the original ace monsters as material.
    Paladin of White Dragon
    LV 4 LIGHT Dragon-Type Ritual Effect
    1900 ATK / 1200 DEF
    You can Ritual Summon this card with "White Dragon Ritual". At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck, but "Blue-Eyes White Dragons" cannot attack for the rest of this turn.

    White Dragon Ritual
    Ritual Spell
    This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more.
    While you might be able to make use of this in a Hieratic hybrid, generally it isn't used.
    Kaibaman
    LV 3 LIGHT Warrior-Type Effect
    200 ATK / 700 DEF
    You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
    When you're as rich and powerful as Kaiba, you too can immortalize yourself in card form! Kaibaman calls out his faithful servant from the hand, but unfortunately doesn't mesh well with the rest of the theme.

    The Magical Eyes of Blue

    These Blue-Eyes support monsters are all Level 1 Spellcaster-Type Tuner monsters that focus on summoning and searching for Blue-Eyes cards. As depicted in Light Mausoleum, they seem to be a tribe dedicated to the veneration of the legendary dragon.

    Maiden with Eyes of Blue
    Level 1 LIGHT / Spellcaster-Type Tuner Effect
    0 ATK / 0 DEF
    When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. During either player's turn, when a card or effect is activated that targets this face-up card (except during the Damage Step): You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn.
    The centerpiece of your "Eyes of Blue" cards. Maiden isn't a very pro-active card, or at least she wasn't before the new wave of support, due to how difficult she can be to trigger her on your own. Or rather, the available ways to trigger her often resulted in 1-1 trade-offs. However that's a thing of the past now.
    Priestess with Eyes of Blue
    Level 1 LIGHT / Spellcaster-Type Tuner Effect
    0 ATK / 0 DEF
    During either player's turn, when a card or effect is activated that targets this face-up card: You can send 1 Effect Monster you control to the Graveyard; add up to 2 "Blue-Eyes" monsters with different names from your Deck to your hand. If this card is in your Graveyard: You can target 1 "Blue-Eyes" monster you control; shuffle it into the Deck, and if you do, Special Summon this card. You can only use 1 "Priestess with Eyes of Blue" effect per turn, and only once that turn.
    She seems to be a more mature form of Maiden. While Maiden brings the 1st Blue-Eyes to your field, Priestess adds the remaining 2 to the hand to complete the set. Priestess is the first revealed card of the new wave of support, and finally makes "Blue-Eyes" a theme.

    She doesn't add to your field presence directly, and not all of our new support is revealed yet, so its hard to say how useful she is at the moment. For the time being, it seems like one'd rather summon your Blue-Eyes directly to the field, than add it to your hand, however it's worth noting that the original Maiden cannot add any new "Blue-Eyes" cards like Priestess is able to.
    Sage Knight with Eyes of Blue
    LV 1 LIGHT Spellcaster-Type Tuner Effect
    0 ATK / 1500 DEF
    When this card is Normal Summoned: you can add 1 LIGHT Level 1 Tuner Monster from your Deck to your hand, except “Sage Knight with Eyes of Blue”.
    You can discard this card, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 “Blue-Eyes” monster from your Deck.
    You can only use this effect of “Sage Knight with Eyes of Blue” once per turn.
    An absolutely fantastic support monster, Sage Knight triggers both Maiden and Priestess, and if you don't have them, you can add them to your hand. He also works with White Stone of Legend and Effect Veiler. Basically he does a great job of advancing your game state at any stage of the game.
    Guard with Eyes of Blue
    LV 1 LIGHT Spellcaster-Type Tuner Effect
    800 ATK / 1300 DEF
    When this card is Normal Summoned: you can Special Summon 1 Level 1 Tuner monster from your hand.
    You can target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 “Blue-Eyes” monster from your hand. You can only use this effect of “Guard with Eyes of Blue” once per turn.
    Guard is another solid card for speeding up your plays. Its easy enough to clog the hand with monsters, and this helps free you of them. That being said, Guard doesn't create card advantage, though it will at least Trigger Maiden / Priestess. He also makes Kaibaman obsolete.

    Priest with Eyes of Blue
    LV1 LIGHT Spellcaster-Type Tuner Effect
    300 ATK / 1200 ATK
    When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner monster in your Graveyard; add that monster to your hand.
    You can shuffle this card from your Graveyard into your Deck, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 “Blue-Eyes” monster from your Graveyard, except for that monster. You can only use this effect of “Priest with Eyes of Blue” once per turn.
    With Priest joins the tribe completing the cycle, giving us very much needed recursion. Getting Blue-Eyes into the graveyard is extremely easy here. The challange here is finding the right ratios for him. He's a mid-late game card so consider starting with 2 copies before moving up or down in number.

    Synchros of Legend: Silver and Spirit

    Currently the Dragon Tyrant has 2 Synchro forms, combining the ultimate offense with the ultimate defense.
    Azure-Eyes Silver Dragon
    LV 9 LIGHT / Dragon-Type Synchro Effect
    2500 ATK / 3000 DEF
    1 Tuner + 1 or more non-Tuner Normal Monsters
    When this card is Special Summoned: Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the end of the next turn. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your Graveyard; Special Summon that target.

    Blue-Eyes Spirit Dragon
    LV 9 LIGHT / Dragon-Type Synchro Effect
    2500 ATK / 3000 DEF
    1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters
    Neither player can Special Summon 2 or more monsters at once.
    Once per turn, when the effect of a card in the Graveyard activates: You can negate that activation.
    During either player’s turn: You can Tribute this Synchro Summoned card; Special Summon 1 Dragon-Type LIGHT Synchro Monster from your Extra Deck in face-up Defense Position, except “Blue-Eyes Spirit Dragon”. That monster is destroyed during the End Phase of this turn.
    Azure-Eyes, while powerful defense in its own right, is slow to use. Or was. Now we can use Spirit Dragon to disrupt the opponent, and tag it out with Azure-Eyes when threatened. Unfortunately, if you chain Spirit Dragon to a Dark Hole or Torrential Tribute, your Azure-Eyes won't survive, since the protection effect activates in a separate chain.

    Spirit Dragon puts solid pressure against the opponnent during their turn, and strengthen's the potency of Azure-Eye's protection effect, on top of weakening Pendulum Summons. The disruption effect is sweet too, useful for taking care of pesky floating monsters that enjoy being destroyed. Noteworthy LIGHT Dragons ;you can summon with it include Michael, the Arch-Lightsworn and Moonlight Black Rose Dragon. The prior makes for nice removal on your turn, and the latter can make for powerful disruption on the opponent's turn.

    The Ultimate Fusions: Bursts of Destruction

    Blue-Eyes rivals the power of the Egyptian God Cards. While it lacks perfect Immunities, it's raw strength and indomitability in battle can bring an end to their reign.

    Blue-Eyes Ultimate Dragon
    LV 12 LIGHT Dragon-Type Fusion
    4500 ATK / 3800 DEF
    "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

    Blue-Eyes Twin Burst Dragon
    LV 10 LIGHT Dragon-Type Fusion Effect
    3000/2500
    “Blue-Eyes White Dragon” + “Blue-Eyes White Dragon”
    This card cannot be Special Summoned, except by a Fusion Summon and the following method:
    •You can send the above Fusion Materials you control in your Monsters Zones to the Graveyard and Special Summon this card from your Extra Deck (you do not use “Polymerization”)
    This card cannot be destroyed by battle.
    This card can make up to 2 attacks on monsters during each Battle Phase
    If this card did not destroy an opponent’s monster in battle, at the End of the Damage Step: banish that opponent’s monster.
    Twin Dragon and Ultimate Dragon are truly Ultimate. At least in terms of battle, there's no hope of being a match for them. Twin Dragon is the better of the two, mostly because it actually has an effect, which lets it clear two threats instead of just one. Ultimate Dragon though hits harder, though its harder to summon.
    Dragon Master Knight
    LV 12 LIGHT Dragon-Type Fusion Effect
    5000 ATK 5000 DEF
    "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 500 ATK for each face-up Dragon-Type monster you control, except this card.
    The Ultimate Dragon can combine with the Ultimate Knight for even more ultimateness! Although it isn't typically used anywhere due to being relatively challenging to summon.

    Blue-Eyes Spells & Traps

    Light Mausoleum
    Field Spell
    During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, that target gains ATK and DEF equal to the sent monster's Level in the Graveyard x 100 until the end of this turn. You can banish this card from your Graveyard; add 1 "Burst Stream of Destruction" from your Deck to your hand.
    The Mausoleum where the aforementioned spellcasters gather to venerate the Blue-Eyes White Dragon. The field allows you to extend your plays, making it extremely easy to trigger Priestess and Maiden.
    Light Guidance
    Spell Equip
    If you do not control another “Light Guidance” while you have 3 or more “Blue-Eyes” monsters in your Graveyard: Target 1 “Blue-Eyes” monster in your Graveyard; Special Summon that monster from your Graveyard and equip this card to it, but its effects are negated. If this card leaves the field, banish that monster.
    Other monsters you control cannot attack. The equipped monster can attack a number of times each Battle Phase equal to the number of “Blue-Eyes” monsters in your Graveyard.
    While the theme can put a ton of pressure on the opponent, there will be times where your field gets hit with mass destruction, or powerful backrows simply keep all your dragons in check. Light Guidance gives you one extra shot at making a comeback, getting back a fallen Blue-Eyes and letting it strike multiple times! Do consider testing at least 1 copy. It's hard to turn down the chance of having a Blue-Eyes Ultimate Dragon ravaging an opponent's entire field in addition to getting multiple strikes on an opponent directly.

    Fun fact. Given all the current Blue-Eyes cards, 1 equipped monster can attack up to 26 times, and the maximum damage output set by Ultimate Dragon is 117000 damage.

    Burst Stream of Destruction
    Normal Spell
    If you control a "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragons" cannot attack the turn you activate this card.
    Refferred to as "White Lightning" in the dub, Bust Stream is a themed Raigeki for the theme, which is nice, save for the fact that Raigeki is legal. Would not recommend.
    Silver's Cry
    Quick-Play Spell
    Target 1 Dragon-Type Normal Monster in your Graveyard; Special Summon that target. You can only activate 1 "Silver's Cry" per turn.
    Silver's ability to revive normal Dragons, has been sped up into a quick-Play spell. Extremely potent in the Battle Phase that can lead to unexpected game-winning plays. Can also be used on defense in the opponent's turn.

    There's more Generic and tech options to go over.

    Dragon Shrine / Shrine Protector - a pair of Normal dragon support cards. Or rather they have effects that compliment any dragon deck, but Normal Dragon decks can use them best.

    Dragon's Mirror - a 1-1 Fusion spell, which is nice for bringing out free, powerful fusions. Be wary though, as you don't want to run out of Blue-Eyes too early in the game.

    Dragon's Ravine - a field spell dedicated to helping Dragon themes put monsters from the deck to the graveyard. We don't necessarily need to focus on it since Dragon Shrine is plenty powerful without spending an additional card in hand for it.

    Cards of Consonance / Trade-In - The paradox with these cards is that you often will have to use monsters that are not usable without the draw cards, and vice versa. However with a bit of luck, you can turbo right through your deck.

    Wonder Wand / One for One - these two go quite well with our level 1 Spellcasters. Wand triggers both Maiden and Priestess when it targets them, and you can dig into your deck further too.

    Melody of Awakening Dragon - Adds your Blue-eyes to your hand much quicker than Priestess. Though it cannot search Spirit Dragon, it lets you summon Blue-Eyes Alternative White Dragon with extreme ease. It can also search Chaos Emeperor Dragon, another signature Kaiba ace.

    Where arf thou? - tutors our tuners and works wonderfully with the field spell! a bit combo oriented but it's a solid card to consider.

    Paladin of Felgrand - Support for Felgrand also ends upbeing Support for high-level dragons everywhere. He's solid, but Blue-Eyes feels like it has plenty of competent support on its own already. It may be possible to hybridize the two decks, but its probably better to focus on each one individually. After all, what Dragon could possibly be Blue-Eyes' Equal?

    Chaos Emperor Dragon / Eclipse wyvern / Hieratics / Red-Eyes Darkness Metal Dragon / Galaxy-Eyes Xyz monsters - Ok, there are some pretty solid Dragons out there. You can make a solid OTK deck by mixing some Chaos Dragons with Hieratics and Blue-Eyes. Once you get out your first Dark Matter, you dump eclipse Wyvern and a DARK dragon (OCG can use Multiple Envoy of the End). CED is level 8, so you can set up an easy string of Rank 8 xyz Summons to blow the opponent clear out. Not really a Blue-Eyes deck but it's a thing!

    Ruins of the Great Divine Dragon - Meant to work with Paladin so that Felgrand is better supported. Is powerful lockdown in its own right I supposse but for Blue-Eyes decks, you might as well run Champion's Vigilance instead.

    Gospel of Revival - Revives a Blue-Eyes and protects all your Dragons should they be destroyed by banishing itself. Extremely solid Tech. The Protection effect might even make it more useful than Silver's Cry.

    Champion's Vigilance - A strong counter-trap to reward you for daring to play with high-level normal monsters. We're actually pretty good at this, but it's still probably a tad too situational to make effective use of. that being said, resolving 1 Champion's Vigilance might put a lot of pressure on the opponent, since every set-backrow will force them to re-think what they're willing to commit to the board.

    I hope this guide was useful to you. Let's look forward to continued anniversary support!
    Last edited by Joenen; 16th December 2015 at 02:56 AM.

  2. #2
    Registered User Aromaiden's Avatar
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    Blue-Eyes have an amazing amount of Draw power that's for sure. Trade-in, Cards of Consonance, Advanced Draw (if you want to), and Wonder Wand (much better with all the extra support).
    Current Favorite Decks: Ritual Beast, Blue-Eyes, Burgesstoma, Phantom Knights, D/D/D, and Raidraptor.

  3. #3
    Global Moderator Joenen's Avatar
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    Yeah, Wonder Wand is look pretty solid. I'm a bit concerned though with the amount of Blue-Eyes Level 8 monsters. Gotta figure out the best numbers for the high leveld stuff.

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    Registered User Dread Kaiser's Avatar
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    Ahhhh, very Nice read

    Still want to use my Shining Dragon, shame the new support doesn't help summon Ultimate all that much, but I can atleast Gather the Materials faster now
    Wish Twin burst Functioned like Beast-eyes, Poly Optional
    I don't have a Problem, I have a Hobby.

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    Registered User AccelRainbowDashley's Avatar
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    The high amount of level 8s can be offset somewhat by maxing out Trade-in, especially now that sending them to the grave isn't so bad anymore. It would also depend what route you go with the build, if one decides to go turbo with White Stone plays.

    Silver's Cry is incredibly useful when used with White Spirit, since it's treated as vanilla in the grave and it's backrow hate can trigger on special summon. It's like an end phase MST that can punch the opponent in the face afterwards. Cry having utility beyond "summon a monster" is wonderful.

    Alternative can be a good surprise play for extra damage, or to pop a monster then be used as fodder for a fusion like Twin, especially since you don't even need to discard the revealed BEWD to summon it.

    Overall it's pretty good support. Nothing game-breaking but that's perfectly fine. I'll be eagerly awaiting more reveals from Shining Victories, and for this current batch to be added to Salv.
    ~The Sins never die, can't wash this blood off our hands~
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    YGOrg's resident Dragonmaster

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    Registered User King's Avatar
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    more Spell and Trap Support may be a nice idea and konami wath does it takes to make a Official Xyz for them and a good Rank 8 spam engine ? bring back Dragon Rulers

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    Registered User Dread Kaiser's Avatar
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    Quote Originally Posted by King View Post
    more Spell and Trap Support may be a nice idea and konami wath does it takes to make a Official Xyz for them and a good Rank 8 spam engine ? bring back Dragon Rulers
    You. Leave.
    I don't have a Problem, I have a Hobby.

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    Registered User King's Avatar
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    Quote Originally Posted by Dread Kaiser View Post
    You. Leave.
    make me leave

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    Registered User Pendulum's Avatar
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    Quote Originally Posted by King View Post
    make me leave
    * adds King to the ignore list. *

    Now seriously, why do you want DRulers back? Did you play when they weren't in the banlist?

  10. #10
    Registered User King's Avatar
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    Quote Originally Posted by Pendulum View Post
    * adds King to the ignore list. *

    Now seriously, why do you want DRulers back? Did you play when they weren't in the banlist?
    played them but i had faced then more often then i played and they never made worried me or butthurted me also forgot to tell this is about Blue-Eyes not D Rulers so i found no reason to get mad at me
    Last edited by King; 18th November 2015 at 08:14 PM.

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