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    Registered User Drakylon's Avatar
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    Madolche Discussion Thread

    While these cards may seem delicious (or sickeningly sweet, depending on your tastes) at first, don't underestimate the power of this archetype. Not only does it have a plethora of searchers, it includes one of the best removal in the game and boasts incredible recycling power, allowing decks of this archetype to run a minimal amount of in-archetype cards.

    All Main Deck monsters in the archetype share the following effect:
    When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck.
    This effect allows Madolches to be recycled nearly infinitely throughout a game, especially when coupled with cards such as Tiaramisu.

    The archetype is broken up into 3 categories of monsters: the animals (Level 3 Beast-type monsters), the servants (Level 4 Warrior- or Spellcaster-type monsters) and the royalty (Fairy-type monsters). Starting from the lowest level,

    The Critters

    Madolche Cruffsant
    EARTH / LV 3 / [Beast/Effect]
    1500 / 1200
    When this card in your possession is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn: You can target 1 face-up "Madolche" card you control, except this card; return it to the hand, and if you do, increase this card's Level by 1 and ATK by 300.
    This card is frankly subpar. Its effect is lacking, with a bothersome cost and less-than-stellar effect (a Madolche deck isn't lacking in Level 4s at all) and, most importantly, no searching power.

    Madolche Mewfeuille
    EARTH / LV 3 / [Beast/Effect]
    500 / 300
    When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can Special Summon 1 "Madolche" monster from your hand.
    Mewfeuille does have its uses in an OTK variant of this deck by chaining various Madolche effects together, explained below in the combos section. However, it's outclassed by a certain other monster in this archetype, and being a Level 3 doesn't help. Do note that if you have a Messengelato in your hand, this is effectively a one-card Spell/Trap Card search.

    Madolche Chickolates
    EARTH / LV 3 / [Beast/Effect]
    800 / 1500
    When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn, when the battle position of a "Madolche" monster(s) you control is changed (and is now face-up), while this card is face-up on the field (except during the Damage Step): You can target 1 monster on the field; change it to face-up Defense Position, and if you do, unless it is a "Madolche" monster, it cannot attack, also its effects are negated.

    Madolche Baaple
    EARTH / LV 3 / [Beast/Effect]
    0 / 1800
    If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 Attack Position "Madolche" monster you control and 1 face-up Attack Position monster your opponent controls; if both monsters are still on the field, change them to face-up Defense Position, and if you do, the ones changed by this effect cannot have their battle positions changed until the end of your opponent's next turn.
    The next two Madolche critters come as a pair that can stun your opponent's cards. Baaple changes the position of your Madolche monster, which triggers Chickolate's effect to stun one of your opponent's monsters. However, this pair is outclassed by the easier-to-use Tiaramisu, and neither of the pair searches or triggers a searching effect. And again, being Level 3 doesn't help.

    Madolche Hootcake
    EARTH / LV 3 / [Beast/Effect]
    1500 / 1100
    When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can target 1 monster in your Graveyard; banish it, and if you do, Special Summon 1 "Madolche" monster from your Deck, except "Madolche Hootcake". You can only use this effect of "Madolche Hootcake" once per turn.
    This will likely be the only Beast-type Madolche run in a deck of the archetype, and rightly so. By banishing any monster (not limited to Madolches), it searches out any Madolche in the Deck and places it straight on the field. This card is one of the core searchers of the archetype, and combos nicely with other Madolches, particularly Anjelly and Messengelato. The only downside to this card is that it requires Graveyard set-up, which isn't too difficult. That, and the fact that it's Level 3 rather than 4, so you can't make a Tiaramisu after searching for a Spell.

    The Servants

    Madolche Chouxvalier
    EARTH / LV 4 / [Warrior/Effect]
    1700 / 1300
    When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. Your opponent cannot target face-up "Madolche" monsters you control for attacks, except "Madolche Chouxvalier".
    Offers limited protection for your other Madolches, which isn't as useful as it sounds. With the way certain variants of this deck work, most Madolches aren't going to be sticking around very long. This monster is also fairly easy to destroy, since it only has 1700 ATK (boosted to 2200 with Chateau) and is targetable, leaving it susceptible to most Xyz Monsters.

    Madolche Messengelato
    EARTH / LV 4 / [Warrior/Effect]
    1600 / 1000
    When this card in your possession is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is Special Summoned: You can add 1 "Madolche" Spell/Trap Card from your Deck to your hand. You must control a Beast-Type "Madolche" monster to activate and resolve this effect.
    The second core searcher of the archetype, this card gets out your Chateaus and your Tickets for advantage galore. Special Summoning it off of Mewfeuille or Hootcake is the easiest way to trigger its searching effect. Note that it isn't limited to once per turn, allowing you to search both Ticket and Cheateau in the same turn if you wish.

    You can also use it to search out the Madolche Trap Cards, in particular Madolchepalooza, but priority goes to the Spells because they're simply so much more useful.

    Madolche Butlerusk
    EARTH / LV 4 / [Spellcaster/Effect]
    1500 / 800
    When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can add 1 Field Spell Card from your Deck to your hand. There must be another face-up "Madolche" monster on the field to activate and to resolve this effect.
    Basically a Messengelato with different conditions. Not needing a Beast-type Madolche on the field is nice, but only triggering off of Normal Summon makes Butlerusk hard to utilize. This card also only searches out Chateau (unless you run some other Field Spell in the deck, which is not recommended) and not Ticket, making it too limited to be useful.

    Madolche Marmalmaide
    EARTH / LV 4 / [Spellcaster/Effect]
    800 / 2000
    When this card in your possession is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is flipped face-up: You can target 1 "Madolche" Spell/Trap Card in your Graveyard; add that target to your hand.
    This card's condition is way too hard to utilize properly, and while its effect is nice, it's frankly not needed since Tiaramisu can recycle Madolche Spell/Trap Cards in your Graveyard in addition to monsters.

    Madolche Magileine
    EARTH / LV 4 / [Spellcaster/Effect]
    1400 / 1200
    When this card you control is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal or Flip Summoned: You can add 1 "Madolche" monster from your Deck to your hand.
    Magileine isn't quite one of the core searchers of the deck. Instead, it searches out those core searchers, making the deck more reliable. Searching via Magileine does slow down the deck slightly, though, since this card eats up the Normal Summon to search. Still, having 3 of this card only increases the reliability of the deck, and there's no harm in having more Level 4s with good effects. Being Spellcaster-type is just a bonus.

    The Royalty

    Madolche Puddingcess
    EARTH / LV 5 / [Fairy/Effect]
    1000 / 1000
    If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Shuffle this card into the Deck. While you have no monsters in your Graveyard, this card gains 800 ATK and DEF. After damage calculation, when this card battles an opponent's monster: You can target 1 card your opponent controls; destroy that target.
    This card is the poster monster for the entire archetype, and was once its boss monster. Though its destruction effect is decent, it's hardly ever used these days, and for good reason. Even with its effect active, it only becomes an 1800 ATK beater (2300 with Chateau), far from even decent for a Level 5. Puddingcess's effect is also hard to pull off, basically making the deck unable to use any non-Madolche monsters lest one leaks into the Graveyard.

    Madolche Anjelly
    EARTH / LV 4 / [Fairy/Effect]
    1000 / 1000
    If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can Tribute this card; Special Summon 1 "Madolche" monster from your Deck, but shuffle it into the Deck during the End Phase of your next turn. You can only use this effect of "Madolche Anjelly" once per turn. That Special Summoned monster cannot be destroyed by battle.
    The best card in the Main Deck of this archetype. Not only does it search out any Madolche monster, it sets up the Graveyard for Hootcake or Tiaramisu to use. It's a Level 4 Fairy-type, allowing it to be Normal Summoned to get the deck rolling, or even Special Summoned by Summoner Monk. Being a Fairy-type, it also triggers the second effect of Ticket, allowing the monsters added by that Spell to be Special Summoned straight to the field. This is the card that gives the deck its power and reliability.

    Madolche Tiaramisu
    EARTH / RNK 4 / [Fairy/Xyz/Effect]
    2200 / 2100
    2 Level 4 "Madolche" monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 "Madolche" cards in your Graveyard; shuffle those cards into the Deck, also, after that, shuffle cards your opponent controls into the Deck, up to the number of "Madolche" cards returned.
    And here's the best card in the Extra Deck of this archetype, and one of the best R4NKs in the game. It's simple to summon with a dedicated Madolche deck, and the payoff is immense. Tiaramisu recycles Chateaus, Tickets and Madolche monsters lost to the Graveyard over the course of the duel to remove cards from your opponent's side of the field. Note that this removal is neither targeted nor destruction, allowing it to bypass many immunity effects. Also note that the first effect of Tiaramisu counts as shuffling monsters into your Deck, triggering Ticket and Chateau, allowing you to effectively +5 with a single activation of Tiaramisu's effect. And once it's used its Xyz Materials, it can evolve into...

    Madolche Puddingcess Chocolat-a-la-Mode
    EARTH / RNK 5 / [Fairy/Xyz/Effect]
    2500 / 2200
    2 Level 5 EARTH monsters
    You can also Xyz Summon this card by using a Rank 4 or lower "Madolche" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target 1 "Madolche" card in your Graveyard; shuffle it into the Deck. While this card has "Madolche Puddingcess" as Xyz Material, when a "Madolche" card(s) in your Graveyard is shuffled into the Main Deck (except during the Damage Step): You can detach 1 Xyz Material from this card; Special Summon 1 "Madolche" monster from your Deck in Attack Position or face-down Defense Position.
    This card is supposed to be the boss monster of the archetype, though Tiaramisu is often more useful and more powerful. Nevertheless, all paths of a Madolche deck lead eventually to this card, whether off of a 0-material Tiaramisu or by properly Xyz Summoning this card with two Puddingcesses, the latter of which is not recommended despite this card's strong conditional effect. Chocolat-a-la-Mode (what a mouthful) is a nice beater that can fight on par with most Xyz Monsters (especially with Chateau active), and it offers unlimited recycling power once per turn, triggering both Ticket and Chateau at the same time. And if you do manage to Xyz Summon this card with Puddingcess, you can add a +1 to that advantage every time this card's first effect activates.

    The Backrow

    Madolche Chateau
    Field Spell
    When this card is activated: Shuffle all "Madolche" monsters in your Graveyard into the Deck. All "Madolche" monsters on the field gain 500 ATK and DEF. If a monster(s) in your Graveyard would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead.
    One of the core Spells this archetype boasts. This card not only gives a hefty boost to your Madolche's power, it also turns the destruction of a Main Deck Madolche into a net +0 by returning it back to your hand. Note that this card only triggers on cards returned by "Madolche" monsters; other cards such as The Transmigration Prophecy or Daigusto Emeral won't allow this card to return those monsters to the hand. However, Chateau does trigger on Tiaramisu and Choco's effects.

    Madolche Ticket
    Continuous Spell
    When a "Madolche" card(s) is returned from your side of the field or Graveyard to your hand or Main Deck by a card effect: Add 1 "Madolche" monster from your Deck to your hand. If you control a face-up Fairy-Type "Madolche" monster, you can Special Summon the monster from your Deck in face-up Attack Position instead of adding it to your hand. You can only use the effect of "Madolche Ticket" once per turn.
    The other core Spell in this archetype. This card is what allows the deck to build up advantage, searching out a new Madolche every time one is destroyed (or returned to the Deck by some other card's effect). Note that unlike Chateau, this card isn't restricted to the effects of "Madolche" monsters or even being returned to the Main Deck (allowing it to work with Chateau), allowing Daigusto Emeral, The Transmigration Prophecy and even Compulsory Evacuation Device and Genex Ally Birdman to trigger the search effect. And also note that this card isn't limited to monsters but rather any "Madolche" card, meaning the effect triggers on the return of, say, Madolche Chateau from your Graveyard to your Deck.

    Madolche Lesson
    Normal Trap
    Target 1 "Madolche" monster in your Graveyard; shuffle that target into your Deck, and if you do, all "Madolche" monsters you currently control gain 800 ATK and DEF, then you can shuffle 1 other monster from your Graveyard into the Deck.
    A nice power boost for your Madolches, and it's even permanent! This card also helps vacate your Graveyard of any monster, not just Madolches, which will prove very useful should you run the cards whose effects hinge on having a Graveyard devoid of monsters. Not a bad card, all in all.

    Madolchepalooza
    Normal Trap
    Special Summon any number of "Madolche" monsters from your hand, but shuffle them into the Deck during the End Phase.
    What do you do when you have too many Madolches to Summon in one turn? Why, play this card of course! Madolchepalooza lets you vomit your entire hand onto the board for a single turn, allowing fast Xyz or simple beatdown plays.

    Madolche Nights
    Counter Trap
    When a monster effect is activated, if you have no monsters in your Graveyard: Negate the activation, then if you control "Madolche Puddingcess", shuffle 1 random card from your opponent's hand into the Deck.

    Madolche Tea Break
    Counter Trap
    When a Spell/Trap Card is activated, if you have no monsters in your Graveyard: Negate the activation, and if you do, return it to the hand, then, if you control a face-up "Madolche Puddingcess", you can destroy 1 card your opponent controls.
    The negation squad. These cards are strong but hard to actually use, since they require a monster-less Graveyard, which is easier said than done in a deck that wants to spam Xyz Monsters. Fortunately there are enough Madolche cards that aid in emptying out the Graveyard, name Hootcake, Tiaramisu, Choco, Chateau and Lesson, some of which are even have generic recycling power. Honestly though, considering what these cards do and what they require, most decks are better off using cards such as MST, Galaxy Cyclone, Fiendish Chain and Breakthrough Skill over these Traps.

    Example Madolche Deck Skeleton

    Main Deck (18):
    3x Madolche Anjelly
    3x Madolche Magileine
    3x Madolche Hootcake
    3x Madolche Messengelato

    2x Madolche Chateau
    2x Madolche Ticket

    1x Madolchepalooza

    Extra Deck (2-3):
    1-2x Madolche Tiaramisu
    1x Madolche Chocolat-a-la-Mode

    A Madolche deck doesn't need many actual Madolches to function properly, with how much search and recycle power the deck has. Anjelly and Magileine are run at 3 because Anjelly is the start of any search combo the deck has, and Magileine searches out Anjelly. Hootcake can be run at 2 to conserve deck space, but 3 is recommended since it's such a key card in the deck. Messengelato, on the other hand, can be left at 2 since it'll always be searched out using Hootcake.

    Only 2 each of Chateau and Ticket are required, since it's so easy to search them. Anjelly -> Hootcake -> Messengelato (banish Anjelly) will net you one of them, and that's a one-card start. 2 Tiaramisus allow for nearly infinite recycling of them, while only 1 Chocolat-a-la-Mode is really needed since it's not a key card in the deck. If you're not looking for the infinite recycle power of two Tiaramisus (i.e. aiming for an OTK-style deck), then one of them can be replaced with something else.

    A Puddingcess or two can be included for Rank 5 plays (or to access Chocolat's Puddingcess-exclusive effect), or as a decent removal card, or if you're using Tea Break and/or Nights. Lesson can make even a Main Deck Madolche into a decent beater, and can trigger Ticket and Chateau.

    Since the skeleton takes up less than half the deck, you're free to add in a variety of out-of-archetype support options to power the deck.

    Outside Support Options

    For this section, I'll list a couple of particular out-of-archetype support options for a Madolche deck. Splashable and staple R4NK (Castel, ARK, etc.) cards won't be included, since they're a bit too obvious and aren't anything special for this archetype.

    Summoner Monk

    Anjelly is the card that gets the deck going, so the deck needs more ways to summon it aside from hoping to draw into it. And while Magileine can search it to your hand, the actual summon is likely delayed until next turn. Summoner Monk allows the deck to Special Summon Anjelly straight onto the field, with the only drawback being a Spell sent to the Graveyard. Which can easily be a Chateau or Ticket, which becomes fuel for Tiaramisu's effect and can be searched out again by that very Anjelly that was Summoned.

    Naturia Beast (and Barkion)

    Since all Madolche monsters are EARTH, adding in an Emergency Teleport and/or Foolish Burial (targeting a Level 2 EARTH Psychic-type (I use Esper Girl) or Glow-Up Bulb, respectively) allow the deck to easily Synchro Summon these two monsters. Naturia Beast is particularly useful as it both negates Spell Cards (slightly more useful than negating Traps) and sets up the Graveyard for Hootcake and Tiaramisu to use. Barkion doesn't have as much synergy with this deck as it takes away those valuable Graveyard resources. Of course, don't place Beast in a deck featuring Puddingcess, Nights and Tea Break.

    Pendulum

    Adding in a Pendulum engine allows the deck to effectively play a Madolchepalooza every turn without the drawbacks. Pendulum works especially well with Madolche because the archetype can easily replenish the hand every turn using a Tiaramisu, Chateau and Ticket combination, meaning a Madolche deck will always have something to Pendulum Summon.

    As for the engine: So far, I've tested several engines, but there are two in particular that stand out due to both reliability and synergy with the deck.

    Performapal

    Despite having been harshly hit by the latest banlist, Performapals can still be a potent Pendulum engine to spit out a backlog of Madolches each turn. With the limiting of Skullcrobat Joker and Monkeyboard, the deck now only has two "one-turn scale" cards. Even so, that's usually enough, and the other synergies the deck has makes it a strong tech choice. All Performapals except the Odd-Eyes duo and Skullcrobat Joker are EARTH, which means they can make cards such as Soul of Silvermountain and, more importantly, Naturia Beast (and Barkion). Joker itself and Pendulum Sorcerer are Spellcaster, allowing it to pair with Magileine to make Performage Trapeze Magician. And finally, the draw power that Guitartle and Lizardraw offer can't be matched by any other engine.

    Magicians

    While (most) of this archetype isn't EARTH, and thus can't make Naturia Beast, the Magician engine is very potent on the scale-searching side. Unlike with Performapals, Magicians were touched fairly little by the latest banlist. Pendulum Call, the engine's "one-turn scale" card, stayed Unlimited, meaning the Magicians have one more easy set-up card than Performapals do, and the Magician engine takes up less deck space than Performapals do. While the engine doesn't have as much draw power as the Performapals, Magicians actually make for decent monsters as well. In particular, Oafdragon Magician's 2100 ATK helps with Madolche OTKs, while Dragonpit's 2700 DEF makes it a solid wall.
    Last edited by Drakylon; 30th May 2016 at 12:29 AM.

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