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Thread: [TCG] BOSH Kaiju names/effects

  1. #21
    Registered User aera644's Avatar
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    Quote Originally Posted by Sanokal View Post
    Ah, but this is BOSH, where Super Rares come out to play for the first time.
    true so true

    In the Subterror Nemesis's we trust god bless The Hidden City.

  2. #22
    Registered User Jack Atlas's Avatar
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    Quote Originally Posted by aera644 View Post
    I just realized Interrupted Kaiju Dream is a SR o joy.

    Remember Folks; Super Rares are now one per pack, unless replaced with an Ultra or Secret Rare.

  3. #23
    Registered User Aromaiden's Avatar
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    Quote Originally Posted by aera644 View Post
    So can we all agree that Kaijus have the best art work now.
    Nope. I still love the Ritual Beast artwork more, but Kaiju are pretty good too.
    Current Favorite Decks: Ritual Beast, Blue-Eyes, Burgesstoma, Phantom Knights, D/D/D, and Raidraptor.

  4. #24
    Registered User Amy Liad's Avatar
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    I...okay. Themed Dark Hole at 3. Alright, that's fair.

    I don't care for the moth that much, but dayum. I know the rule of 3000 was broken a long time ago with Super Conductor Tyranno, but congrats to the (pretty much, the "you can only control 1 Kaiju" thing isn't much of a downside) second card to break the rule of 3000 ATK.

    I'm looking forward to seeing people playing this deck.

  5. #25
    Registered User Volteccer's Avatar
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    It's not just a themed dark hole; it actually helps mitigate one of the Kaiju's key weaknesses, in that it actually allows them to be proactive.

  6. #26
    Registered User Aromaiden's Avatar
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    Aren't they also getting a trap or something?
    Current Favorite Decks: Ritual Beast, Blue-Eyes, Burgesstoma, Phantom Knights, D/D/D, and Raidraptor.

  7. #27
    Registered User Sanokal's Avatar
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    Quote Originally Posted by Aromaiden View Post
    Aren't they also getting a trap or something?
    Nah, that's just a different WP trap I believe.
    Sanokal

  8. #28
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    Kinda sucks that the spell has to summon them both in ATK mode, but I guess that's more in line with the theme.
    And that light Kaiju is one BIIIIIG monster, but Turtle is still better to keep in your field due to more widespread negation and 3000 DEF.
    The Mothra(?) one is awful. Like... At least it doesn't half itself, so unless somebody summons something with 5500 ATK, it shouldn't die by battle... But dies to Castel, 101, heck, even Rebellion (Turtle and the LV10 don't).

  9. #29
    Registered User Erickdsl's Avatar
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    Quote Originally Posted by Jakinus View Post
    FINALLY, THE WIND KAIJU!!! AND ITS... GOOD! Finally I'll be able to play my Kaiju HERO deck and play Great Tornado AT LAST. The spell card is incredible and the LIGHT Kaiju... has its uses.

    I was waiting for all the Kaijus to be revealed to judge this archetype. Now it has become one of my favorites.

    Now Konami, Gimme Super Poly and I'll forgive you for what you did with Plushfire (For Ariadne I need Construct to 1).
    The funny thing is that the wind kaiju has almost the same effect as great tornado

  10. #30
    Registered User yshipster's Avatar
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    Oh myyy...

    I really hate those Kaijus...

    You'll never be "Kurosaki Shun riding a backflipping Revolution Falcon then jumping on a driving motorcycle"-cool.

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