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Thread: Deskbot thread: Countless victories await

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    Registered User Hope in the Interstice's Avatar
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    Deskbot thread: Countless victories await

    Come one and all to the YGOrganisation's Deskbot discussion thread. Here, we will discuss the Deskbots, if it weren't already obvious by the title.

    These little punks debuted in DUEA, the start of the Arc-V era, with Deskbot 001. From every set thereon until SHVI, the deck received more members and more names to add to its impressive arsenal. The deck's focus is on going from 500 ATK and DEF to making the Blue-Eyes Ultimate Dragon look like Kuriboh. When you can rack up enough ATK to overcome Level 8 monsters with a single Normal Summon, you know you've got beatdown potential to share. Don't let their appearances fool you but, rather, let them enrapture you; not only are the Deskbots capable of explosive plays, their art also holds a lot of stuff you'd find in a back-to-school pack.

    But let's put that aside for now and just focus on this guide for now. Also, special thanks to @IsaiahSweet for helping me make this. Your support and guidance have not been forgotten and never will be.

    The Deskbot lineup

    Deskbot 001
    EARTH
    Machine-type / Tuner / Effect
    Level 1 <>
    <500 ATK> / <500 DEF>
    [This card gains 500 ATK and DEF for each Machine-Type monster you control. If 2 or more Machine-Type monsters are Special Summoned at the same time while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card.]
    The first Deskbot and the tuner of the group. It gives access to a wide array of Synchros with the Deskbot's varied levels. Its first effect can turn it into a big beater thanks to the deck's swarm and can often lead to OTKs. Its second effect can be triggered with Machine Duplication, Inferno Reckless Summon, Dracossack's Token generation, or even a Pendulum Summon leading to Synchro Summons or big damage pushes.

    Deskbot 002
    EARTH
    Machine-type / Effect
    Level 2 <>
    <500 ATK> / <500 DEF>
    [If this card is Special Summoned: You can add 1 "Deskbot" card from your Deck to your hand. All Machine-Type monsters you control gain 500 ATK and DEF, except this card.]
    002 is the searcher of the group. Unlike many similar monsters, it only triggers on Special Summon so be sure to pair it with cards that can get it out easily like 003, 004, Machine Duplication, Call of the Haunted, Pendulum Summon, etc. Because it requires certain cards to work effectively and can be dead in hand, some choose not to even run it.

    Deskbot 003
    EARTH
    Machine-type / Effect
    Level <>
    <500 ATK> / <500 DEF>
    [When this card is Normal Summoned: You can Special Summon 1 "Deskbot" monster from your Deck, except "Deskbot 003". Once per turn, during either player's turn: You can target 1 "Deskbot" monster you control; it gains 500 ATK and DEF for each "Deskbot" card you currently control, until the end of this turn.]
    Now this is where the deck truly begins to shine. Being able to summon any other Deskbot from the deck, it's a powerful combo starter and can even make a quick Level 4 Synchro with 001. Thanks to that effect and the many swarm cards available, 003 can boost a Deskbot quite a bit (his first effect can lead to a 1000 ATK and DEF boost with just 003 and the Deskbot it summons), especially since it'll also count your Pendulum Scales.

    Deskbot 004
    EARTH
    Machine-type / Effect
    Level 4 <>
    <500 ATK> / <500 DEF>
    [If this card battles an opponent's monster, during damage calculation (in either player's turn): You can activate this effect once per battle; your opponent takes no battle damage for the rest of this turn, also send 1 "Deskbot" monster from your Deck to the Graveyard, except "Deskbot 004", and if you do, this card gains ATK and DEF equal to the sent monster's Level x 500, during that damage calculation only. If this card destroys an opponent's monster by battle: You can Special Summon 2 "Deskbot" monsters with different Levels from your hand and/or Graveyard in Defense Position.]
    This Deskbot is the strangest at first glance and yet it's one of the most crucial cards the deck has. Its first effect only gained effectiveness when Deskbot 005 came out, allowing us to topple even Apoqliphort Towers with just 004 alone. Reducing battle damage to zero may be odd for a deck focused on OTKing the opponent but Deskbot 004 is about setting up for those, thanks to its milling and Special Summon effects that give you just a bit less versatility than 003. The Graveyard is a great resource on its own but never forget that those dead 001s and 002s in hand can be Special Summoned by this thing. Just keep in mind that you do not have to mill for 004's second effect to go off but, since the Special Summons occur during the Damage Step, 001 won't be able to summon itself by its own effect.

    Deskbot 005
    EARTH
    Machine-type / Pendulum / Effect
    Level 5 <>
    Scale <10>
    <500 ATK> / <500 DEF>
    [You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.]
    [If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. This card gains 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 "Deskbot" monster in your Graveyard; Special Summon it. You can only use this effect of "Deskbot 005" once per turn.]
    With 005, the deck gains the power of Pendulums (though he will restrict you to Pendulum Summoning Deskbots). With Pendulums, 005 doesn't have to be Tribute Summoned as it can act as a Scale or be Pendulum Summoned, which can trigger 001 in grave. 005 is a great tool for setting up however you use it; destroying it allows you to summon a Deskbot to augment your plays while summoning it wipes out backrow that could hinder them. There are many ways to destroy 005 as a Pendulum but Wavering Eyes and Deskbot Jet are especially noteworthy.

    Deskbot 006
    EARTH
    Machine-type / Pendulum / Effect
    Level 6 <>
    Scale <1>
    <500 ATK> / <500 DEF>
    [You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.]
    [If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position. This card gains 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 "Deskbot" monster in your Graveyard; add it to your hand. You can only use this effect of "Deskbot 006" once per turn.]
    A Scale 1 to accompany 005's Scale 10. Changing a monsterís battle position can be very useful as it lets you exploit a monster's weaker stat, change something to ATK so you can inflict damage, check out a face-down potential floater, or change a monster summoned off 004 to ATK so you can continue your onslaught. His last effect lets you recycle your Deskbots, typically 003 or a Deskbot Pendulum that somehow makes its way to your graveyard.

    Deskbot 007
    EARTH
    Machine-type / Pendulum / Effect
    Level 7 <>
    Scale <10>
    <500 ATK> / <500 DEF>
    [You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.]
    [This card gains 500 ATK for each "Deskbot" card in your Graveyard. Your opponent cannot target "Deskbot" monsters for attacks, except this one. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.]
    The Scale 10 to come out of BOSH. Although it doesn't have any benefits in the Pendulum Zone like 005 or 006 did, it's still a good alternative in case your other 005s get rendered useless. Its ATK boost is minimal early game but it quickly builds up and can become a ferocious beatstick to fall back on when your other Deskbots have fallen. That doesn't mean it's entirely useless early on; its Marauding Captain effect can protect your other Deskbots and it can be Pendulum Summoned right back while they often can't. With piercing damage, your opponent will no longer be able to hide behind defensive walls to protect against your attacks. Being Level 7 is also a blessing, allowing the easy Synchro Summoning with 001 of Level 8s like Stardust Dragon and, being a Pendulum, Ignister Prominence.

    Deskbot 008
    EARTH
    Machine-type / Pendulum / Effect
    Level 8 <>
    Scale <1>
    <500 ATK> / <500 DEF>
    [You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.]
    [This card gains 500 ATK for each "Deskbot" card in your Graveyard. Your opponent cannot target "Deskbot" cards with card effects, except this one. This card can make up to 2 attacks on monsters during each Battle Phase.]
    Konami was gracious enough to give us another Scale 1 alongside 007 rather than space them out between sets like 005 and 006. Like 007, 008 isn't so tough early game and it lacks the Pendulum Zone floating but it's arguably more useful. Being able to stop your other Deskbot, including your Scales, from being targeted means Breakthrough Skill, Effect Veiler, Twin Twister, and what have you are nigh useless unless your opponent has multiples of them at once so it's often worth bringing 008 out alongside your other Deskbots. What's more, late in the game, 008 will have great ATK and your opponent is very likely to have at least two monsters out on the field so that's going to be fun for their LP. Unfortunately, being a Level 8, it doesn't have the Synchro Summon versatility of 007 but it can still attack twice and protect your Deskbot cards from the usual suspects.

    Deskbot 009
    EARTH
    Machine-type / Effect
    Level 9 <>
    <500 ATK> / <500 DEF>
    [ Once per turn, during your Main Phase 1: You can have this card gain ATK equal to the combined ATK of all "Deskbot" monsters you currently control, except "Deskbot 009", until the end of your opponent's turn. Monsters other than this card cannot attack the turn you activate this effect. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card would be destroyed by battle or card effect, you can destroy 1 "Deskbot" card you control instead.]
    The final Deskbot, and the first one above Level 5 to not be a Pendulum (that is, in the Main Deck). Like its rainbow-coloured background, 009's function is to combine the powers of its fellow Deskbots into itself and deliver a devastating strike, and believe me when I say it's devastating; with the buffs the Deskbots have, 009 can easily get a five-digit ATK. Your opponent not being able to react all to its attack means that 009 can easily clinch the duel no matter what Swift Scarecrows your opponent is clutching. Its third effect stops it from being a glass cannon and you can even substitute Pendulum Scales (like, say, 005 or 006) for its destruction so not even Raigeki can easily remove it. An especially favourable aspect of 009 is its Level. Now Jet can be made with just 009 and 001 alone.

    Deskbot Jet
    EARTH
    Machine-type / Synchro / Effect
    Level 10 <>
    <500 ATK> / <500 DEF>
    [1 Tuner + 1 or more non-Tuner Monsters
    This card gains 500 ATK and DEF for each "Deskbot" card on the field. You can only use 1 of the following effects of "Deskbot Jet" per turn, and only once that turn.
    ● You can target 1 "Deskbot" card you control; destroy it, and if you do, Special Summon 1 "Deskbot" monster from your Deck.
    ● You can target 1 "Deskbot" card you control and 1 other face-up card on the field; destroy them.]
    Our new boss Synchro, and a beautiful one at that. For a start, as it counts both Deskbot monsters and Pendulums, Jet's ATK and DEF get high really quickly. Secondly, you can destroy a Deskbot monster you're not using much of right now and summon maybe 002, 005, or 006 from the Deck for additional advantage, or 001, 003, or 004 for beatsticking (or you can simply destroy an annoying card of your opponent's if summoning isnít your jam at the moment). Alternatively, if you destroy a Deskbot Pendulum instead of a monster, those effects will trigger as well and grant you even further advantage on top of the summoning or removal. Jet isn't the deck's most offensive monster but it helps the engine a great deal.

    But a deck can not be purely made with just archetype cards alone. Actually, it can but it's ill-advised. With that in mind, here I introduce some dudes that may or may not advance your strategy by leaps and bounds. Ladies and gentlemen, give it up for...

    Possible tech monsters

    Genex Ally Birdman
    DARK
    Machine-type / Tuner / Effect
    Level 3 <>
    <1400 ATK> / <400 DEF>
    [If this card is in your hand: You can return 1 face-up monster you control to the hand; Special Summon this card, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.]
    You can return spent 003s to the hand for a quick Synchro with whatever 003 summons. 002 for Level 5s, 004 or Level 7s, or even return 003ís summon target for Level 6s, and so on. For the record, 005 can make Ignister Prominence and 007 can make Deskbot Jet.

    Ancient Gear Box
    EARTH
    Machine-type / Effect
    Level 4 <>
    <500 ATK> / <2000 DEF>
    [If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.]
    All the Deskbots have 500 ATK and DEF. Should you search this thing, you can search any other Deskbot afterwards so it can thin your deck.

    Giant Rat
    EARTH
    Beast-type / Effect
    Level 4 <>
    <1400 ATK> / <1450 DEF>
    [When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in Attack Position.]
    A defensive option that lets you float into your Deskbots. 002, 004, 005, and 006 in particular can let you make plays on your opponent's turn.

    Debris Dragon
    WIND
    Dragon-type / Effect
    Level 4 <>
    <1000 ATK> / <2000 DEF>
    [When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your Graveyard; Special Summon that target in Attack Position, but its effects are negated. Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type monster. The other Synchro Material(s) cannot be Level 4.]
    Again, every Deskbot is a target. 002 lets you make Metaphys Horus or Red Wyvern while 003 lets you make Black Rose Dragon and so on. 007 can even let you make Star Eater.

    Mathematician
    EARTH
    Spellcaster-type / Effect
    Level 3 <>
    <1500 ATK> / <500 DEF>
    [When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can draw 1 card.]
    It's EARTH, it mills 001, and it lets you draw off its destruction.

    Archfiend Eccentrick
    LIGHT
    Fiend-type / Pendulum / Effect
    Level 3 <>
    Scale <7>
    <800 ATK> / <1000 DEF>
    [You can target 1 other Spell/Trap Card on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn.]
    [You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.]
    All-purpose monster and Spell/Trap removal that can also trigger your Deskbot Pendulums. Although it cannot be Pendulum Summoned due to the Deskbots' restrictions, Eccentrick can still act as an opposite Scale to 006 or 008.

    And now for the cards that make any deck go round...

    The Spells/Traps

    Deskbot Base
    Field Spell
    [ All "Deskbot" monsters on the field gain 500 ATK and DEF. Once per turn: You can reveal any number of "Deskbot" cards in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. You can banish 9 "Deskbot" cards with different names from your side of the field and/or Graveyard, except "Deskbot Base"; shuffle all cards from your opponent's hand, field, and Graveyard into the Deck.]
    Deskbot Base is both a blessing and a curse for the archetype. The 500 buff is both handy and redundant since, while more ATK never hurts anyone other than a Gusto's opponent, the Deskbots can climb really high already. Furthermore, it stops Machine Duplication plays so, unless you have another one in hand you can set, you need to be really careful with how you use this. The shuffling hand effect is extremely useful for fixing the dead hands a Deskbot player can have. Finally, the third effect is powerful beyond all measure but extremely hard to pay, and very costly at that. If you banish so many Deskbots, make sure you still have some remaining to kick your opponent's teeth in afterwards.

    Machine Duplication
    Normal Spell
    [Target 1 Machine-Type monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that monster.]
    Never has this card shined like it has in Deskbots. The applications it has for each Deskbot are enormous; 002 lets you get two more searches, 003 allows you to activate three quick effects for a 1500 ATK boost each, 004s can beat over a lot of your opponent's field while setting up your Graveyard (or allowing you to go into Gear Gigant X or whatever Rank 4 Xyz you wish), 005 can pop a lot of your opponent's backrow, and 006 can change the battle positions of your opponent's monsters en masse. Furthermore, if 001 is in your Graveyard at the time, you can Special Summon it for a huge beatstick with at least 2500 ATK. Machine Duplication is the power play of many a Deskbot deck that enables many of its OTKs.

    Keep in mind, however, that you cannot Duplicate a 001 you control, since it counts itself and starts with 1000 ATK.

    Inferno Reckless Summon
    Quick-Play Spell
    [When exactly 1 monster with 1500 or less ATK is Special Summoned to your side of the field while your opponent controls a face-up monster: Your opponent chooses 1 face-up monster they control, you Special Summon all cards with the same name as the Summoned monster from your hand, Deck, and Graveyard in face-up Attack Position, also your opponent Special Summons all cards with the same name as the chosen monster from their hand, Deck, and Graveyard.]
    An alternative to Machine Duplication. While it is more situational, it's potentially even more powerful and it works even while under the influence of Deskbot Base. It's able to trigger off of Call of the Haunted, Deskbot 005, 003, or whatever else you have to quickly swarm, even during your opponent's turn. Also, unlike Machine Duplication, Inferno Reckless Summon can also summon copies of the monsters from your hand or Graveyard, meaning you don't have to cross your fingers that you don't draw into two 002s, 005s, or whatever else as you would with Machine Duplication. Both have their advantages and disadvantages so it's up to you to pick your poison.

    Wavering Eyes
    Quick-Play Spell
    [Destroy as many cards in each player's Pendulum Zones as possible, then apply these effects, in sequence, depending on the number of cards destroyed by this effect.
    ● 1 or more: Inflict 500 damage to your opponent.
    ● 2 or more: You can add 1 Pendulum Monster from your Main Deck to your hand.
    ● 3 or more: You can banish 1 card on the field.
    ● 4: You can add 1 "Wavering Eyes" from your Deck to your hand.]
    In this Pendulum-heavy era, Wavering Eyes is not only an extremely efficient anti-Pendulum tool but also a trigger for Deskbots 005 and 006. Against non-Pendulum decks, the applications are rather simple; blow up your own 005 and/or 006 to trigger 002, any 005s or 006s in your Graveyard, or let you reuse 003, 004, or any other Pendulum conveniently in your Graveyard. In this way, Wavering Eyes is a recovery card with many applications. Against Pendulum decks... the power is so obvious that it's hardly worth mentioning. Just be wary not to activate Wavering Eyes and get another Wavering Eyes chained to you in response.

    Call of the Haunted
    Continuous Trap
    [Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.]

    Powerful Rebirth
    Continuous Trap
    [Activate this card by targeting 1 Level 4 or lower monster in your Graveyard; Special Summon that target. Its Level is increased by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.]

    Oasis of Dragon Souls
    Continuous Trap
    [Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in Defense Position. It becomes Wyrm-Type. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.]
    Three different yet similar cards with the same goal: reviving a Deskbot. Doing so allows you to trigger the effects of 002, 005, or 006 or leave you with a 004 or what have you to beatstick your opponent. Having a way to reuse your spent 002s and other Deskbots is a blessing since the deck can come back easily from an empty field if you do. Each of the traps have their disadvantages:
    ● Call of the Haunted is utterly generic but leaves the summoned target in ATK position to be run over for potentially huge battle damage,
    ● Powerful Rebirth won't destroy the summoned monster if it's destroyed but it's limited to your non-Pendulum Deskbots and the summoned target is out of the range of Machine Duplication, and
    ● Oasis of Dragon Souls is as free as Call of the Haunted and puts the target in a nice protective DEF position but, by making them Wyrm-type, it prevents them from being used with Machine Duplication and they won't contribute to the buffs of 001 and 002. However, they can be used for the Synchro Summon of Baxia if you wish.


    And that's it to the guide for now. There's far more to Deskbots than what I just mentioned here; other engines, like Geargias and Dinomists, can also work alongside Deskbots. But hey, that's what this discussion thread is for, eh? So come on in and let's talk about the deck.

  2. #2
    Registered User MystikX's Avatar
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    There's only one thing I want to see happen: Someone takes these cards and alt. art them into Cyborg 009.

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    Registered User Jolan's Avatar
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    I really like the Deskbot Structure deck that I saw on Reddit. It's super cheap and has so many applications.
    I'm a bear.

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    Registered User Hope in the Interstice's Avatar
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    Quote Originally Posted by Jolan View Post
    I really like the Deskbot Structure deck that I saw on Reddit. It's super cheap and has so many applications.
    Could you provide a link?

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    Registered User Jolan's Avatar
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    Quote Originally Posted by Hope in the Interstice View Post
    Could you provide a link?
    https://www.reddit.com/r/Deskbots/co...o_school_sale/
    I'm a bear.

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    Registered User Hope in the Interstice's Avatar
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    Force Focus? Really? Can't remember ever seeing that card being used.

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    Registered User Jolan's Avatar
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    Quote Originally Posted by Hope in the Interstice View Post
    Force Focus? Really? Can't remember ever seeing that card being used.
    Me either, but to my knowledge the point of that structure deck was to only use cheap and affordable cards so the whole cost could be kept low. That's why it uses some techs you could never even think of.
    I'm a bear.

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    This is an awesome thread. Very good information on techs/main strategy. About the deskbots, I combined them in an ancient gear deck since ancient gears lack good level 4 or lower monsters and have been having decent success with it. I added in a playset of speedroid menko's and the deck's really turned around. The deskbots provide:
    -good level 4 or lower monsters to summon. Ancient gears have few good level 4 or lowers (think the only good one is gear knight)
    -power up eff's for my machines
    -tribute fodder
    -deck thinning

    Those are just a few applications that I found from working with them in another machine type archetype. Apologies if this thread is only for pure deskbots.

  9. #9
    Registered User Hope in the Interstice's Avatar
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    Quote Originally Posted by scizor64 View Post
    This is an awesome thread. Very good information on techs/main strategy. About the deskbots, I combined them in an ancient gear deck since ancient gears lack good level 4 or lower monsters and have been having decent success with it. I added in a playset of speedroid menko's and the deck's really turned around. The deskbots provide:
    -good level 4 or lower monsters to summon. Ancient gears have few good level 4 or lowers (think the only good one is gear knight)
    -power up eff's for my machines
    -tribute fodder
    -deck thinning

    Those are just a few applications that I found from working with them in another machine type archetype. Apologies if this thread is only for pure deskbots.
    Nah, it ain't for pure Deskbots; all Deskbot decks great and small have their place in here.

    How does the Ancient Gear portion of your deck work, if you don't mind me asking?

  10. #10
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    Quote Originally Posted by Hope in the Interstice View Post
    Nah, it ain't for pure Deskbots; all Deskbot decks great and small have their place in here.

    How does the Ancient Gear portion of your deck work, if you don't mind me asking?
    Awesome glad to hear. Since I only use the deskbots more like an engine, I focus on summoning the big ancient gears through geartown and mnoarchs stormforth. Here is the deck(Please excuse the 3 card extra, its budget and what I have in rl at the moment.):
    http://i.imgur.com/GoGfAAX.png

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